How to manage your iOS provisioning profiles without Xcode?

Most people use Xcode to manage their provisioning profiles. You log in with your Apple account and download the required provisioning profiles. This actually works pretty well as it gives you a good overview of all the downloaded provisioning profiles. By right-clicking on the provisioning profile, you can navigate to the correct file in Finder.… Continue reading How to manage your iOS provisioning profiles without Xcode?

Difference between Points and Pixels

Understanding pixel density in digital screens is essential for any screen-based designer.
What do terms like “1x” and “2x” really mean, and why do they matter? And, most importantly, how can you manage the increasing complexity of designing for devices with a wide range of pixel densities?

Medium Article: medium.com/@pnowelldesign/pixel-density-demystified-a4db63ba2922
Helpful Resources: sketchmaster.com/pixel-density/?sm_s=vmdsc
Source: http://ivomynttinen.com/blog/ios-design-guidelines

Continous integration with Xamarin, TeamCity and FAKE – Part 2

In the previous post I talked about setting up your environment with different build configurations so you can easily switch between an alpha, beta or production iOS/Android build. This time I’ll talk about creating a build script which you can use with your CI implementation. Our weapon of choice? FAKE. “FAKE – F# Make” is… Continue reading Continous integration with Xamarin, TeamCity and FAKE – Part 2

Continous integration with Xamarin, TeamCity and FAKE – Part 1

A couple of months ago I had the opportunity to join a new mobile app development team. It has been really fun and interesting, but coming from a web development area, it has been quite challenging as well. One of the first things we focused on was setting up a CI build. We wanted to… Continue reading Continous integration with Xamarin, TeamCity and FAKE – Part 1