Difference between Points and Pixels

Understanding pixel density in digital screens is essential for any screen-based designer.
What do terms like “1x” and “2x” really mean, and why do they matter? And, most importantly, how can you manage the increasing complexity of designing for devices with a wide range of pixel densities?

Medium Article: medium.com/@pnowelldesign/pixel-density-demystified-a4db63ba2922
Helpful Resources: sketchmaster.com/pixel-density/?sm_s=vmdsc
Source: http://ivomynttinen.com/blog/ios-design-guidelines

Continous integration with Xamarin, TeamCity and FAKE – Part 2

In the previous post I talked about setting up your environment with different build configurations so you can easily switch between an alpha, beta or production iOS/Android build. This time I’ll talk about creating a build script which you can use with your CI implementation. Our weapon of choice? FAKE. “FAKE – F# Make” is… Continue reading Continous integration with Xamarin, TeamCity and FAKE – Part 2

Continous integration with Xamarin, TeamCity and FAKE – Part 1

A couple of months ago I had the opportunity to join a new mobile app development team. It has been really fun and interesting, but coming from a web development area, it has been quite challenging as well. One of the first things we focused on was setting up a CI build. We wanted to… Continue reading Continous integration with Xamarin, TeamCity and FAKE – Part 1

Customizing the Windows Phone 8 WebView

I’m currently trying to make my first Windows Phone app (a bit late to the party I know). One of the requirements I have is showing HTML, which I fetch from a REST service, in the app. But this was more challenging than expected. To show HTML I need to use a WebView. But there… Continue reading Customizing the Windows Phone 8 WebView

Setting up a WordPress development environment with Vagrant

Now and then I need to set up some simple WordPress websites for friends or relatives. The setup I used until now was a virtual machine I configured solely for the development of those sites. The idea was that I could easily move around the virtual machine to another laptop when needed. However, I failed… Continue reading Setting up a WordPress development environment with Vagrant