I had to implement universal links functionality in Xamarin iOS this week and boy… that didn’t go well for what was a simple issue in retrospect. This blog post will describe the integration in quick summary as there’s enough documentation to find on the web and it will also describe the problem I had. How… Continue reading Setup universal links in Xamarin iOS
Most people use Xcode to manage their provisioning profiles. You log in with your Apple account and download the required provisioning profiles. This actually works pretty well as it gives you a good overview of all the downloaded provisioning profiles. By right-clicking on the provisioning profile, you can navigate to the correct file in Finder.… Continue reading How to manage your iOS provisioning profiles without Xcode?
Understanding pixel density in digital screens is essential for any screen-based designer.
What do terms like “1x” and “2x” really mean, and why do they matter? And, most importantly, how can you manage the increasing complexity of designing for devices with a wide range of pixel densities?
Medium Article: medium.com/@pnowelldesign/pixel-density-demystified-a4db63ba2922
Helpful Resources: sketchmaster.com/pixel-density/?sm_s=vmdsc
This is going to be a very short blogpost, but I just wanted to share some information about learning Git. When I started doing mobile app development with Xamarin about a year ago, I also needed to make the switch from TFS to Git. I never did a very large project with Git so the… Continue reading Learning Git
One feature I use a lot (and you start noticing this when you don’t have it anymore) is the key combination CTRL and -. In Visual Studio this navigates back to the previous point in code. So when navigating all around the code with CTRL and a mouse click (thank you ReSharper!), it’s a very… Continue reading Xamarin Studio: Navigating back and forward in the editor
In the previous post I talked about setting up your environment with different build configurations so you can easily switch between an alpha, beta or production iOS/Android build. This time I’ll talk about creating a build script which you can use with your CI implementation. Our weapon of choice? FAKE. “FAKE – F# Make” is… Continue reading Continous integration with Xamarin, TeamCity and FAKE – Part 2
A couple of months ago I had the opportunity to join a new mobile app development team. It has been really fun and interesting, but coming from a web development area, it has been quite challenging as well. One of the first things we focused on was setting up a CI build. We wanted to… Continue reading Continous integration with Xamarin, TeamCity and FAKE – Part 1